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Game Education Summit Co-locating With Serious Play Conference

Serious Games challenging us to play a better future


Following my prior posts First-Ever Serious Play Conference Covers Most Of Serious Games Taxonomy and Call For Speakers: Serious Play Conference, Everything About Serious Games, Serious Play Conference organizers have just announced that the Serious Play Conference and Game Education Summit will be co-locating, giving attendees access to sessions at both conferences.  The events will offer enhanced opportunities for attendees, speakers, exhibitors and sponsors.

Here is the full press release.

Game Education Summit Re-Scheduled to August 24-25 at DigiPen,  Co-located with the Serious Play Conference

SEATTLE, Wash. – June 29, 2011 – Game Education Summit (GES), an annual gathering of faculty from university, college and vocational schools that offer game development courses, has been rescheduled to Wednesday - Thursday, August 24 - 25 at DigiPen Institute of Technology in Redmond, Wash, just outside Seattle. 

GES will be co-located with Serious Play Conference, allowing faculty that currently offer or are planning to introduce a Serious Game development curriculum to take advantage of the sessions of both conferences for the same price -- $349.

GES sessions will cover core curriculum courses, teaching methodologies that enhance student performance, opportunities for research collaboration, guidance on helping students manage the transition from college/university to working in a studio, starting a university game development program and how to increase class diversity, and will include panels by industry professionals discussing their human resource requirements. 

Serious Play, a practical three-day conference on Serious Game development starting a day earlier --Tuesday - Thursday, August 23 - 25 -- will feature sessions by Serious Game developers, analysts covering Serious Games, authors of the latest books on game design and project directors already leveraging games for corporate and military training, healthcare and education/at home learning. 

Speakers will offer guidelines on setting up a Serious Game program; creating and measuring the effectiveness of games; and design and production tools; as well as the market for various types of serious games. 

For more information, go to http://www.seriousplayconference.com/

Game Education Summit attendees will have access to all sessions at the Serious Play Conference and the co-located events will offer enhanced networking opportunities for attendees, speakers, exhibitors and sponsors.
GES is open to educators and industry professionals, including professors heading game studies programs, instructors, industry executives and game professionals interested in a teaching career. Registration for the two-day event is available online.

Game Education Summit is produced by Game Path LLC, an independent conference management company that provides high-value professional events for the video game industry. Game Path events deliver critical information that helps companies grow and gives professionals opportunities for development of technical and management skills, career advancement and networking opportunities.

For more information, visit http://www.gameeducationsummit.com/